Procedural World


Engine Unity, deferred rendering, real-time lighting and shadow, HDR, AO, MB, CCL, SMAA, volumetric fog, cloth physics, AI, NVGen.
This is a benchmark for CPU + GPU performance. The test is built on the Unity engine and the NVGEN procedural generation engine. Depending on Seed, a different terrain is generated. The test uses a variety of different shaders, including a geometric shader DX11 procedural generation of grass and flowers. In the test, a large number of trees and various particles (clouds, fog, leaves, etc.). And also various post effects, lighting and shadows in real time. All this creates a significant load on the GPU. In the test, a large load on the CPU, as there is physics of tissue, wind, animation and adaptive artificial intelligence. The landscape is generated in real time.



Rain Benchmark Procedural World

Rain Benchmark Procedural World

Rain Benchmark Procedural World


The test generates a scene with a large number of polygons.

Rain Benchmark Procedural World

Rain Benchmark Procedural World