Min FPS: 30 / Max Physics objects
Engine Unity, resolution 1250x670, vertex lit rendering, mass 1, drag 0, gravity -9.81, sphere collider, scale 1.
This is a benchmark for CPU + GPU performance. The test is built on the Unity engine. At certain intervals, a new primitive object consisting of 12 polygons, but with physics and a spherical collider, is added to the scene. The objects are in constant motion. If the minimum FPS falls below 30, the test is completed.